Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | |
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | |||
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2021-07-22 | shader: Implement FSWZADD | ameerj | |
2021-07-22 | shader: Fix F2I | FernandoS27 | |
2021-07-22 | shader: Implement DMUL and DFMA | ameerj | |
Also add a missing const on DADD | |||
2021-07-22 | shader: Add FP64 register load/store helpers | ameerj | |
2021-07-22 | shader: Implement I2F | ReinUsesLisp | |
2021-07-22 | shader: Implement DADD | ameerj | |
2021-07-22 | shader: Partial implementation of LDC | ReinUsesLisp | |
2021-07-22 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | |
2021-07-22 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | |
2021-07-22 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | |
2021-07-22 | shader: Primitive Vulkan integration | ReinUsesLisp | |
2021-07-22 | shader: Make typed IR | ReinUsesLisp | |
2021-07-22 | shader: Initial instruction support | ReinUsesLisp | |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp | |