Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-26 | Merge branch 'master' into ssbo-align | Ameer J | |
2023-11-19 | Merge pull request #12066 from ameerj/nvidia-nsanity | liamwhite | |
shader_recompiler: add byteswap pattern workaround for Nvidia | |||
2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067)mainline-0-1625 | Ameer J | |
2023-11-17 | shader_recompiler: add byteswap pattern workaround for Nvidia | Ameer J | |
2023-10-31 | shader_recompiler: Align SSBO offsets to meet host requirements | Ameer J | |
Co-Authored-By: Billy Laws <blaws05@gmail.com> | |||
2023-08-27 | Shader Recompiler: Auto stub special registers and dump pipelines on exception. | Fernando Sahmkow | |
2023-08-18 | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | Fernando Sahmkow | |
2023-06-12 | Merge pull request #10699 from liamwhite/conditional-barrier | Matías Locatti | |
shader_recompiler: remove barriers in conditional control flow when device lacks support | |||
2023-06-10 | shader_recompiler: translate f64 to f32 when unsupported on host | Liam | |
2023-06-10 | shader_recompiler: remove barriers in conditional control flow when device ↵ | Liam | |
lacks support | |||
2023-05-26 | shader_recompiler: fix copy-paste error | Liam | |
2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 | |
2023-02-19 | Merge pull request #9588 from liamwhite/bylaws-reverts | liamwhite | |
Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-07 | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | Liam | |
This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | |||
2023-01-07 | Avoid OOB array access reading passthrough attr mask | Billy Laws | |
YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this | |||
2023-01-05 | Run clang-format | Billy Laws | |
2023-01-05 | shader_recompiler: Add support for lowering geometry passthrough | Billy Laws | |
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. | |||
2023-01-05 | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | |
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-03 | Merge pull request #9289 from liamwhite/fruit-company | liamwhite | |
general: fix compile for Apple Clang | |||
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | |
2022-11-22 | general: fix compile for Apple Clang | Liam | |
2022-11-11 | Merge pull request #9167 from vonchenplus/tess | liamwhite | |
video_core: Fix few issues in Tess stage | |||
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
video_core: Generate mipmap texture by drawing | |||
2022-10-24 | Merge pull request #8873 from vonchenplus/fix_legacy_location_error | bunnei | |
video_core: Fix legacy to generic location unpaired | |||
2022-10-17 | Address feedback | FengChen | |
2022-10-06 | Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. | Fernando Sahmkow | |
2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
2022-06-13 | general: fix compilation on GCC 12 | Liam | |
2022-06-13 | structured_control_flow: Remove constexpr Flow::Block | lat9nq | |
This seems to be unsupported in newer libstdc++ versions due to Flow::Block's base class being a non-literal type. It's not clear to me why this was permitted in earlier versions. | |||
2022-05-14 | general: Avoid ambiguous format_to compilation errors | Lioncash | |
Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified. | |||
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-04-02 | fix: typos | Andrea Pappacoda | |
2022-03-21 | Merge pull request #8038 from liamwhite/exit-register-detection | Ameer J | |
shader_recompiler/EXIT: increment output register on failed enable test | |||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-03-18 | shader_recompiler/EXIT: skip render targets with no outputs | Liam | |
2022-03-17 | shader_recompiler/EXIT: increment output register on failed enable test | Liam | |
2022-03-16 | shader_recompiler: Implement LDC.IS address mode | Liam | |
2022-03-13 | Shader decompiler: do constant propgation before texture pass. | Fernando Sahmkow | |
2022-03-08 | shader_recompiler/LOP3: Use brute force python results within switch/case. | Markus Wick | |
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24 | |||
2022-01-27 | video_minimum_maximum: Implement src operand selectors | ameerj | |
Used by Pokemon Legends: Arceus | |||
2022-01-25 | shader_recompiler: Remove unnecessary [[nodiscard]] | Lioncash | |
Since ConvertLegacyToGeneric has a void return value, there's nothing that is actually returned by the function. | |||
2021-12-18 | Address format clang | vonchenplus | |
2021-11-19 | Implement convert legacy to generic | Feng Chen | |
2021-11-16 | rescaling_pass: Logic simplification and minor style cleanup | ameerj | |