aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/maxwell/translate/impl
AgeCommit message (Collapse)Author
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)mainline-0-1625Ameer J
2023-08-27Shader Recompiler: Auto stub special registers and dump pipelines on exception.Fernando Sahmkow
2023-08-18Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow
2023-05-26shader_recompiler: fix copy-paste errorLiam
2023-05-11Fix Tears of the Kingdom flickering clouds and depths.Kelebek1
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj
2022-11-22general: fix compile for Apple ClangLiam
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-02fix: typosAndrea Pappacoda
2022-03-21Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J
shader_recompiler/EXIT: increment output register on failed enable test
2022-03-20shader_recompiler: Reduce unused includesameerj
2022-03-18shader_recompiler/EXIT: skip render targets with no outputsLiam
2022-03-17shader_recompiler/EXIT: increment output register on failed enable testLiam
2022-03-16shader_recompiler: Implement LDC.IS address modeLiam
2022-03-08shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24
2022-01-27video_minimum_maximum: Implement src operand selectorsameerj
Used by Pokemon Legends: Arceus
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
Support ignoring immediate out of bound writes. Writing dynamically out of bounds is not yet supported (e.g. R0+0x4). Reading out of bounds yields zero. This is supported checking for the size from the IR; if the input is immediate, the optimization passes will drop it.
2021-07-22shader: Implement ISETP.Xameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22shader_recompiler: Fix IADD3 input partitioningameerj
2021-07-22shader: Add loggingReinUsesLisp
2021-07-22shader: Comment why the array component is not read in TMMLReinUsesLisp
2021-07-22tmml: Remove index component from coords vecameerj
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp
Used by Claybook.
2021-07-22shader: Avoid CPU side undefined behavior on I2FReinUsesLisp
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
2021-07-22shader: Implement ISCADD32IReinUsesLisp
2021-07-22shader: Fix ImageWrite indexingReinUsesLisp
2021-07-22shader: Fix TMML queriesReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
2021-07-22shader: Add floating-point rounding to I2FReinUsesLisp
2021-07-22shader: ISET.X implementationameerj
2021-07-22shader: Stub SR_AFFINITYFernandoS27
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22shader: Fix IADD3.CCameerj
2021-07-22shader: Fix VMNMX selector BReinUsesLisp
2021-07-22shader: Refactor atomic_operations_global_memoryameerj
2021-07-22shader: add missing include guard in half_floating_point_helper.hameerj
2021-07-22shader: Simplify code for local memoryReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement F2F (Imm)FernandoS27
2021-07-22shader: Implement IADD3.CC/.XFernandoS27
2021-07-22shader: Implement SR_Y_DIRECTIONFernandoS27
2021-07-22shader: Fix memory barriersReinUsesLisp
2021-07-22shader: Implement BFE and BFI CCameerj
Fix two bugs in BFI.