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path: root/src/shader_recompiler/frontend
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2023-11-26Merge branch 'master' into ssbo-alignAmeer J
2023-11-19Merge pull request #12066 from ameerj/nvidia-nsanityliamwhite
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)mainline-0-1625Ameer J
2023-11-17shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J
2023-10-31shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-08-27Shader Recompiler: Auto stub special registers and dump pipelines on exception.Fernando Sahmkow
2023-08-18Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow
2023-06-12Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam
2023-06-10shader_recompiler: remove barriers in conditional control flow when device ↵Liam
lacks support
2023-05-26shader_recompiler: fix copy-paste errorLiam
2023-05-11Fix Tears of the Kingdom flickering clouds and depths.Kelebek1
2023-02-19Merge pull request #9588 from liamwhite/bylaws-revertsliamwhite
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-04shader_recompiler/value.h: Remove lingering references to S32ameerj
2023-01-29Move to Clang Format 15Levi Behunin
Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run
2023-01-29Merge pull request #9694 from ameerj/txq-mipsliamwhite
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj
2023-01-25shader_recompiler: Remove S32 IR typeameerj
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam
This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
2023-01-07Avoid OOB array access reading passthrough attr maskBilly Laws
YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
2023-01-05Run clang-formatBilly Laws
2023-01-05shader_recompiler: Add support for lowering geometry passthroughBilly Laws
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2023-01-04Video_core: Address feedbackFernando Sahmkow
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-12-03Merge pull request #9300 from ameerj/pchliamwhite
CMake: Use precompiled headers to improve compile times
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam
2022-11-29value.h: remove recursive includeameerj
2022-11-22general: fix compile for Apple ClangLiam
2022-11-11Merge pull request #9167 from vonchenplus/tessliamwhite
video_core: Fix few issues in Tess stage
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
video_core: Generate mipmap texture by drawing
2022-10-25Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Feng Chen
2022-10-24Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei
video_core: Fix legacy to generic location unpaired
2022-10-17Address feedbackFengChen
2022-10-06Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Fernando Sahmkow
2022-09-20video_core: Fix legacy to generic location unpairedFengChen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-08-25video_code: support rectangle textureFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-06-13general: fix compilation on GCC 12Liam
2022-06-13structured_control_flow: Remove constexpr Flow::Blocklat9nq
This seems to be unsupported in newer libstdc++ versions due to Flow::Block's base class being a non-literal type. It's not clear to me why this was permitted in earlier versions.
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash
Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified.
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-02fix: typosAndrea Pappacoda
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsameerj
2022-03-21Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J
shader_recompiler/EXIT: increment output register on failed enable test