Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-15 | Fix more typos | Viktor Szépe | |
2023-12-20 | emit_glsl_image: Use inlined texelFetch offsets | Ameer J | |
2023-12-03 | Merge pull request #12196 from ameerj/glsl-cbuf-sizes | liamwhite | |
GLSL: Use known cbuf sizes when possible | |||
2023-11-26 | GLSL: Prefer known used cbuf sizes | Ameer J | |
2023-11-26 | Merge branch 'master' into ssbo-align | Ameer J | |
2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067)mainline-0-1625 | Ameer J | |
2023-10-31 | shader_recompiler: Align SSBO offsets in GlobalMemory functions | Ameer J | |
2023-10-22 | emit_glsl_warp: Fix shfl_in_bounds conditional | Ameer J | |
2023-09-01 | shader_recompiler: fix emulation of 3D textureGrad | Liam | |
2023-08-18 | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | Fernando Sahmkow | |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | |
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-03-12 | general: fix spelling mistakes | Liam | |
2023-02-08 | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | ameerj | |
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | |||
2023-01-29 | emit_glsl_image: Implement TXQ with MSAA textures | ameerj | |
Also fixes for texture buffers, which do not have mips eithers. | |||
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | Merge pull request #9687 from ameerj/ogl-shader-ms | bunnei | |
glasm, glsl: Implement multisampled Image Fetch | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-28 | emit_glsl_image: Fix ImageFetch for MSAA textures | ameerj | |
2023-01-27 | glsl: Add MS sampler types | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add OpenGL Support | Fernando Sahmkow | |
2022-11-18 | Merge pull request #9253 from vonchenplus/attr_layer | liamwhite | |
shader: Implement miss attribute layer | |||
2022-11-17 | shader: Implement miss attribute layer | FengChen | |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
video_core: Generate mipmap texture by drawing | |||
2022-10-22 | CMakeLists: Disable C4100 and C4324 | Morph | |
Disabling C4100 is similar to -Wno-unused-parameter | |||
2022-09-23 | chore: fix some typos | Andrea Pappacoda | |
Fix some typos reported by Lintian | |||
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-04-01 | shader_compiler: support const buffer indirect addressing in GLSL | Liam | |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-01-29 | emit_glsl_atomic: Implement 32x2 fallback atomic ops | ameerj | |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2022-01-17 | shader_recompiler: fix potential OOB access | v1993 | |
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. | |||
2022-01-04 | glsl: Remove unreachable return | Narr the Reg | |
2021-12-29 | glsl: Add boolean reference workaround | ameerj | |
2021-12-29 | glsl_context_get_set: Add alternative cbuf type for broken drivers | ameerj | |
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | |||
2021-12-29 | emit_glsl_integer: Use negation work around | ameerj | |
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj | |
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||
2021-12-24 | emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers | ameerj | |
2021-12-18 | Remove glsl handle legacy related code | vonchenplus | |
2021-12-05 | shader_recompiler: Adjust emit_context includes | ameerj | |
2021-12-05 | shader_recompiler: Rename backend emit_context files | ameerj | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | |
Thanks for everything! | |||
2021-11-16 | glsl/glasm: Pass and use scaling parameters in shaders | ReinUsesLisp | |
2021-11-16 | gl_graphics_pipeline: Add downscale factor to shader uniforms | ameerj | |