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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-02-08 19:34:39 -0500 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-02-08 19:34:39 -0500 |
commit | 04139cb3edeb4b596e89c98435afd19ed6be85fb (patch) | |
tree | a74895a4699918ff0103ea60be70e4e52e9c2cce /src/shader_recompiler/backend/glsl | |
parent | f6477b91f9abe4ad4b4101f9f80ddb3412462a5d (diff) |
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r-- | src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 1b006e8116..c3c2281bbc 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile if (runtime_info.force_early_z) { header += "layout(early_fragment_tests)in;"; } - if (info.uses_sample_id) { - header += "in int gl_SampleID;"; - } - if (info.stores_sample_mask) { - header += "out int gl_SampleMask[];"; - } break; case Stage::Compute: stage_name = "cs"; |