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2024-02-22Merge pull request #13075 from liamwhite/mali-having-a-bad-timeNarr the Reg
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-19shader_recompiler: throw on missing geometry streams in geometry shadersLiam
2024-02-15shader_recompiler: fix non-const offset for arrayed image typesLiam
2024-02-15Revert "shader_recompiler: use only ConstOffset for OpImageFetch"Liam
This reverts commit f296a9ce9a1a144d322d54d4628dba6f8a800cb7.
2024-02-05shader_recompiler: use only ConstOffset for OpImageFetchLiam
2024-01-18Merge pull request #12644 from liamwhite/vkspec-image-offsetliamwhite
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-16Merge remote-tracking branch 'origin/master' into typos3Viktor Szépe
2024-01-15Fix more typosViktor Szépe
2024-01-11shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loopLiam
2024-01-11shader_recompiler: fix Offset operand usage for non-OpImage*GatherLiam
2024-01-04Merge pull request #12437 from ameerj/gl-amd-fixesliamwhite
OpenGL: Fixes and workaround updates for AMD
2023-12-26shader_recompiler: use default value for clip distances arrayLiam
2023-12-26shader_recompiler: respect clip distance limits in indexed storeLiam
2023-12-21spirv_emit_context: Fix BaseInstance for OGL spirvAmeer J
2023-12-21shader_recompiler: use float image operations on load/store when requiredLiam
2023-12-20emit_glsl_image: Use inlined texelFetch offsetsAmeer J
2023-12-18shader_recompiler: use minimal clip distance arrayLiam
2023-12-18shader_recompiler: ignore clip distances beyond driver support levelLiam
2023-12-03Merge pull request #12196 from ameerj/glsl-cbuf-sizesliamwhite
GLSL: Use known cbuf sizes when possible
2023-11-26GLSL: Prefer known used cbuf sizesAmeer J
2023-11-26Merge branch 'master' into ssbo-alignAmeer J
2023-11-19renderer_vulkan: ignore viewport stores on non-supporting driversLiam
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)mainline-0-1625Ameer J
2023-10-31shader_recompiler: Align SSBO offsets in GlobalMemory functionsAmeer J
2023-10-23Merge pull request #11847 from ameerj/glsl-shfl-fixliamwhite
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-22emit_glsl_warp: Fix shfl_in_bounds conditionalAmeer J
2023-10-19Manually robust on Maxwell and earlierKelebek1
2023-10-02ci: fix new codespell errorsLiam
2023-09-22emit_spirv: fix incorrect use of descriptor index in image atomicsLiam
2023-09-14shader_recompiler: skip sampler for buffer textures (#11435)liamwhite
2023-09-02shader_recompiler: always declare image format for image buffersLiam
2023-09-01shader_recompiler: fix emulation of 3D textureGradLiam
2023-08-18Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow
2023-06-25emit_glasm: Fix lmem size computationameerj
2023-06-22Remove memory allocations in some hot pathsKelebek1
2023-06-03video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵bunnei
atomic otherwise.
2023-06-03Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsBilly Laws
This crashes their shader compiler for some reason.
2023-06-03Implement scaled vertex buffer format emulationBilly Laws
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-05-11Fix Tears of the Kingdom flickering clouds and depths.Kelebek1
2023-04-30Define SampleMask as an arrayKelebek1
2023-04-08shader_recompiler: Use vector arithmetic rather than component-wise in ↵Wollnashorn
ImageGatherSubpixelOffset Should be more efficient and better readable
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-03-12general: fix spelling mistakesLiam
2023-02-08glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMaskameerj
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-01-29spirv: Fix TXQ with MSAA texturesameerj
2023-01-29emit_glasm_image: Fix TXQ with MSAA texturesameerj
2023-01-29emit_glsl_image: Implement TXQ with MSAA texturesameerj
Also fixes for texture buffers, which do not have mips eithers.
2023-01-29Merge pull request #9694 from ameerj/txq-mipsliamwhite
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28Merge pull request #9687 from ameerj/ogl-shader-msbunnei
glasm, glsl: Implement multisampled Image Fetch
2023-01-28Merge pull request #9682 from ameerj/shader-s32bunnei
shader_recompiler: Remove S32 IR type