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Adheres to GL_ARB_separate_shader_objects requirements
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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Fixes Ori and the blind forest title screen
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plus some minor refactoring of implementations
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and wip nv thread shuffle impl
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Fix for SULD.D
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along with some more cleanup/oversight fixes
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and more cleanup
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along with some other misc changes and fixes
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and add some more separation in the shader for better debugability when dumped
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SSBU now working
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