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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-01 00:07:14 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:37 -0400
commit59576b82a8c06943e6b9fafbff6ed1884a4132a7 (patch)
tree68f1a4b587e5283524940466aafd1e1d4e3d6155 /src/shader_recompiler/backend/glsl/emit_context.cpp
parent8c684b3e2327bc7b0c02f2a22dbf52c11884ecd3 (diff)
glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 01403ca17e..2375b7a068 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -150,7 +150,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
if (info.stores_clip_distance) {
header += "float gl_ClipDistance[];";
}
- header += "};";
+ header += "};\n";
}
} // namespace
@@ -223,6 +223,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
header += declaration;
}
}
+ header += "\n";
DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings);
SetupImages(bindings);