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authorameerj <52414509+ameerj@users.noreply.github.com>2021-07-29 13:27:01 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:28 +0100
commitf086c82e1f80cae088bb22de9092598dc51979da (patch)
tree8e055b4397c2dc9288a8fed65daf171488ecadc9 /src/shader_recompiler/backend/glsl/emit_context.cpp
parent2182d2575010a5a85c99c09c6a1c57962242444d (diff)
gl_graphics_pipeline: Add downscale factor to shader uniforms
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 4e6f2c0fe6..7c9ed9159c 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
DefineGenericOutput(index, program.invocations);
}
}
+ if (info.uses_rescaling_uniform) {
+ header += "layout(location=0) uniform float down_factor;";
+ }
DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings);
SetupImages(bindings);