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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-07-31 03:04:08 -0300
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:29 +0100
commitcfeb161c7ebf93bf6ac39e430fc998dc13abfc66 (patch)
treee77411856862dbe91ef7edb475d19e64ff1db18b /src/shader_recompiler/backend/glsl/emit_context.cpp
parent4a512d6827609b13cf991d8e8efb0c789936167f (diff)
glsl/glasm: Pass and use scaling parameters in shaders
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 7c9ed9159c..97bd593027 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -394,7 +394,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
}
if (info.uses_rescaling_uniform) {
- header += "layout(location=0) uniform float down_factor;";
+ header += "layout(location=0) uniform vec4 scaling;";
}
DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings);