Age | Commit message (Expand) | Author |
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite |
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-01-29 | lower_int64_to_int32: Add 64-bit atomic fallbacks | ameerj |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj |
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp |
2021-07-22 | shader: Ignore global memory ops on devices lacking int64 support | ameerj |
2021-07-22 | shader: Remove IAbs64 | ReinUsesLisp |
2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 |
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp |
2021-07-22 | shader: Add coarse derivatives | FernandoS27 |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 |
2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Implement OUT | ReinUsesLisp |
2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj |
2021-07-22 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp |
2021-07-22 | shader: Add subgroup masks | ReinUsesLisp |
2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp |
2021-07-22 | shader: Address Feedback | FernandoS27 |
2021-07-22 | shader: Implement SR_LaneId | FernandoS27 |
2021-07-22 | shader: Implement MEMBAR | FernandoS27 |
2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 |
2021-07-22 | shader: Fix TXD | FernandoS27 |
2021-07-22 | shader: Always pass a lod for TexelFetch | ReinUsesLisp |
2021-07-22 | shader: Implement ImageGradient | FernandoS27 |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 |
2021-07-22 | shader: Implement TLD | FernandoS27 |
2021-07-22 | shader: Implement FSWZADD | ameerj |