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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-08-01 18:57:45 -0300
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:29 +0100
commite66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf (patch)
tree0107548906df0b9d42e89451489be6a54ed71bf3 /src/shader_recompiler/frontend/ir/opcodes.inc
parentfc9bb3c3fed4721b06bda46deea3770e5285b104 (diff)
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
Diffstat (limited to 'src/shader_recompiler/frontend/ir/opcodes.inc')
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index ec629428a3..6929919df1 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -494,6 +494,7 @@ OPCODE(ImageRead, U32x4, Opaq
OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
OPCODE(IsTextureScaled, U1, U32, )
+OPCODE(IsImageScaled, U1, U32, )
// Atomic Image operations