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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-08-01 18:57:45 -0300 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:29 +0100 |
commit | e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf (patch) | |
tree | 0107548906df0b9d42e89451489be6a54ed71bf3 /src/shader_recompiler/frontend/ir/opcodes.inc | |
parent | fc9bb3c3fed4721b06bda46deea3770e5285b104 (diff) |
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
Diffstat (limited to 'src/shader_recompiler/frontend/ir/opcodes.inc')
-rw-r--r-- | src/shader_recompiler/frontend/ir/opcodes.inc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index ec629428a3..6929919df1 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -494,6 +494,7 @@ OPCODE(ImageRead, U32x4, Opaq OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, ) OPCODE(IsTextureScaled, U1, U32, ) +OPCODE(IsImageScaled, U1, U32, ) // Atomic Image operations |