Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj | |
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | |
Thanks for everything! | |||
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | |
2021-07-22 | shader: Remove IAbs64 | ReinUsesLisp | |
2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp | |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq | |
Also add a setting for enable Nsight Aftermath. | |||
2021-07-22 | glasm: Use integer lod for TXQ | ReinUsesLisp | |
2021-07-22 | glasm: Implement Y direction | ReinUsesLisp | |
2021-07-22 | glasm: Implement undef instructions | ReinUsesLisp | |
2021-07-22 | glasm: Fix usage counting on phi nodes | ReinUsesLisp | |
2021-07-22 | glasm: Implement global memory fallbacks | ReinUsesLisp | |
2021-07-22 | glasm: Implement int64 add and subtract | ReinUsesLisp | |
2021-07-22 | glasm: Implement indirect attribute loads | ReinUsesLisp | |
2021-07-22 | glasm: Implement SampleId | ReinUsesLisp | |
2021-07-22 | glasm: Implement IsHelperInvocation | ReinUsesLisp | |
2021-07-22 | glasm: Implement FSWZADD | ameerj | |
2021-07-22 | glasm: Implement patch memory | ReinUsesLisp | |
2021-07-22 | glasm: Fix InvocationId declaration | ReinUsesLisp | |
2021-07-22 | glasm: Fix potential aliasing bug on cube array samples | ReinUsesLisp | |
2021-07-22 | glasm: Implement EmitVertex and EndPrimitive | ReinUsesLisp | |
2021-07-22 | glasm: Implement ImageGradient | ReinUsesLisp | |
2021-07-22 | glasm: Implement 64-bit shifts | ReinUsesLisp | |
2021-07-22 | glasm: Implement ImageFetch | ReinUsesLisp | |
2021-07-22 | glasm: Implement SelectU1 | ReinUsesLisp | |
2021-07-22 | glasm: Implement gl_WorkGroupID | ReinUsesLisp | |
2021-07-22 | glasm: Implement TXQ and improve texture info reads | ReinUsesLisp | |
2021-07-22 | glasm: Implement textureGather instructions | ReinUsesLisp | |
2021-07-22 | glasm: Implement gl_FragDepth and gl_SampleMask stores | ReinUsesLisp | |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
Fixes the identity removal pass. | |||
2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
2021-07-22 | glasm: Improve texture sampling instructions | ReinUsesLisp | |
2021-07-22 | glasm: Implement rest of shared mem | ameerj | |
2021-07-22 | glasm: Implement derivative instructions on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Implement local memory for glasm | ameerj | |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
2021-07-22 | glasm: Implement Storage atomics | ameerj | |
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit result into the register | |||
2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Add MUFU instructions to GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Implement IAbs64 and INeg64 on GLASM | ReinUsesLisp | |