Age | Commit message (Expand) | Author |
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite |
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj |
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp |
2021-07-22 | shader: Remove IAbs64 | ReinUsesLisp |
2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq |
2021-07-22 | glasm: Use integer lod for TXQ | ReinUsesLisp |
2021-07-22 | glasm: Implement Y direction | ReinUsesLisp |
2021-07-22 | glasm: Implement undef instructions | ReinUsesLisp |
2021-07-22 | glasm: Fix usage counting on phi nodes | ReinUsesLisp |
2021-07-22 | glasm: Implement global memory fallbacks | ReinUsesLisp |
2021-07-22 | glasm: Implement int64 add and subtract | ReinUsesLisp |
2021-07-22 | glasm: Implement indirect attribute loads | ReinUsesLisp |
2021-07-22 | glasm: Implement SampleId | ReinUsesLisp |
2021-07-22 | glasm: Implement IsHelperInvocation | ReinUsesLisp |
2021-07-22 | glasm: Implement FSWZADD | ameerj |
2021-07-22 | glasm: Implement patch memory | ReinUsesLisp |
2021-07-22 | glasm: Fix InvocationId declaration | ReinUsesLisp |
2021-07-22 | glasm: Fix potential aliasing bug on cube array samples | ReinUsesLisp |
2021-07-22 | glasm: Implement EmitVertex and EndPrimitive | ReinUsesLisp |
2021-07-22 | glasm: Implement ImageGradient | ReinUsesLisp |
2021-07-22 | glasm: Implement 64-bit shifts | ReinUsesLisp |
2021-07-22 | glasm: Implement ImageFetch | ReinUsesLisp |
2021-07-22 | glasm: Implement SelectU1 | ReinUsesLisp |
2021-07-22 | glasm: Implement gl_WorkGroupID | ReinUsesLisp |
2021-07-22 | glasm: Implement TXQ and improve texture info reads | ReinUsesLisp |
2021-07-22 | glasm: Implement textureGather instructions | ReinUsesLisp |
2021-07-22 | glasm: Implement gl_FragDepth and gl_SampleMask stores | ReinUsesLisp |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp |
2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp |
2021-07-22 | glasm: Improve texture sampling instructions | ReinUsesLisp |
2021-07-22 | glasm: Implement rest of shared mem | ameerj |
2021-07-22 | glasm: Implement derivative instructions on GLASM | ReinUsesLisp |
2021-07-22 | glasm: Implement local memory for glasm | ameerj |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | glasm: Implement Storage atomics | ameerj |
2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp |
2021-07-22 | glasm: Add MUFU instructions to GLASM | ReinUsesLisp |
2021-07-22 | glasm: Implement IAbs64 and INeg64 on GLASM | ReinUsesLisp |