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path: root/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
AgeCommit message (Expand)Author
2023-01-29Merge pull request #9694 from ameerj/txq-mipsliamwhite
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj
2023-01-25shader_recompiler: Remove S32 IR typeameerj
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsameerj
2021-12-29shader: Add integer attribute get optimization passameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
2021-07-22glasm: Use integer lod for TXQReinUsesLisp
2021-07-22glasm: Implement Y directionReinUsesLisp
2021-07-22glasm: Implement undef instructionsReinUsesLisp
2021-07-22glasm: Fix usage counting on phi nodesReinUsesLisp
2021-07-22glasm: Implement global memory fallbacksReinUsesLisp
2021-07-22glasm: Implement int64 add and subtractReinUsesLisp
2021-07-22glasm: Implement indirect attribute loadsReinUsesLisp
2021-07-22glasm: Implement SampleIdReinUsesLisp
2021-07-22glasm: Implement IsHelperInvocationReinUsesLisp
2021-07-22glasm: Implement FSWZADDameerj
2021-07-22glasm: Implement patch memoryReinUsesLisp
2021-07-22glasm: Fix InvocationId declarationReinUsesLisp
2021-07-22glasm: Fix potential aliasing bug on cube array samplesReinUsesLisp
2021-07-22glasm: Implement EmitVertex and EndPrimitiveReinUsesLisp
2021-07-22glasm: Implement ImageGradientReinUsesLisp
2021-07-22glasm: Implement 64-bit shiftsReinUsesLisp
2021-07-22glasm: Implement ImageFetchReinUsesLisp
2021-07-22glasm: Implement SelectU1ReinUsesLisp
2021-07-22glasm: Implement gl_WorkGroupIDReinUsesLisp
2021-07-22glasm: Implement TXQ and improve texture info readsReinUsesLisp
2021-07-22glasm: Implement textureGather instructionsReinUsesLisp
2021-07-22glasm: Implement gl_FragDepth and gl_SampleMask storesReinUsesLisp
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
2021-07-22glasm: Improve texture sampling instructionsReinUsesLisp
2021-07-22glasm: Implement rest of shared memameerj
2021-07-22glasm: Implement derivative instructions on GLASMReinUsesLisp
2021-07-22glasm: Implement local memory for glasmameerj
2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
2021-07-22glasm: Implement Storage atomicsameerj
2021-07-22glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp
2021-07-22glasm: Add MUFU instructions to GLASMReinUsesLisp
2021-07-22glasm: Implement IAbs64 and INeg64 on GLASMReinUsesLisp