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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-24 20:00:28 -0500 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-29 19:03:49 -0500 |
commit | 14ac0c2923c41df9c6fc4833d2a8e46a6efe5b59 (patch) | |
tree | 6d9cb0ebd7d8d7b75d88a0d598c659b06d45004c /src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | |
parent | 640fc1418b08449f2ba729588aef5e06bc5df636 (diff) |
shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_instructions.h')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index 1f343bff5e..b480078563 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -50,6 +50,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex); +void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex); void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex); void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex); void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex); |