Age | Commit message (Collapse) | Author |
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shader_recompiler: TXQ: Skip QueryLevels when possible
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glasm, glsl: Implement multisampled Image Fetch
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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shader: Implement miss attribute layer
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video_core: Generate mipmap texture by drawing
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Disabling C4100 is similar to -Wno-unused-parameter
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Fix some typos reported by Lintian
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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shaders: Add fixes for NVIDIA drivers 495+
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
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Thanks for everything!
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This should be LINES_ADJACENCY
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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Used by MH:Rise
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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