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An experimental open-source emulator for the Nintendo Switch from the creators of Citra
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src
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shader_recompiler
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backend
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glasm
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emit_context.h
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2021-12-05
shader_recompiler: Rename backend emit_context files
ameerj
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
glasm: Implement Y direction
ReinUsesLisp
2021-07-22
glasm: Implement indirect attribute loads
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
glasm: Properly declare attributes on geometry programs
ReinUsesLisp
2021-07-22
glasm: Implement ImageRead
ReinUsesLisp
2021-07-22
glasm: Implement stores to gl_ViewportIndex
ReinUsesLisp
2021-07-22
glasm: Implement ImageFetch
ReinUsesLisp
2021-07-22
glasm: Support textures used in more than one stage
ReinUsesLisp
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
glasm: Initial GLASM fp64 support
ReinUsesLisp
2021-07-22
glasm: Make GLASM aware of types
ReinUsesLisp
2021-07-22
glasm: Implement basic GLASM instructions
ReinUsesLisp
2021-07-22
glasm: Changes to GLASM register allocator and emit context
ReinUsesLisp
2021-07-22
glasm: Add GLASM backend infrastructure
ReinUsesLisp