aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/ir/value.h
AgeCommit message (Collapse)Author
2023-02-04shader_recompiler/value.h: Remove lingering references to S32ameerj
2023-01-29Move to Clang Format 15Levi Behunin
Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run
2023-01-25shader_recompiler: Remove S32 IR typeameerj
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2022-11-29value.h: remove recursive includeameerj
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-10-25Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Feng Chen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsameerj
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow
2021-07-29Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei
shader: Fold integer FMA from Nvidia's pattern
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
2021-07-26shader: Add TryInstRecursive utility to valuesReinUsesLisp
2021-07-22Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp
Causes regressions on Bowser's Fury.
2021-07-22glasm: Skip phi moves on undefined instructionsReinUsesLisp
2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22glasm: Implement basic GLASM instructionsReinUsesLisp
2021-07-22glasm: Add GLASM backend infrastructureReinUsesLisp
2021-07-22shader: Inline common Value gettersReinUsesLisp
2021-07-22shader: Use memset to reset instruction argumentsReinUsesLisp
2021-07-22shader: Inline common Value functions into the headerReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Refactor PTP and other minor changesReinUsesLisp
2021-07-22shader: Implement TLD4.PTPFernandoS27
2021-07-22shader: Implement DADDameerj
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Fix control flowReinUsesLisp
2021-07-22shader: Add utility to resolve identities on a valueReinUsesLisp
2021-07-22shader: Make typed IRReinUsesLisp
2021-07-22shader: Constant propagation and global memory to storage bufferReinUsesLisp
2021-07-22shader: SSA and dominanceReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp