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path: root/src/shader_recompiler/frontend/ir/basic_block.cpp
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2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Inline common IR::Block methodsReinUsesLisp
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Add support for forward declarationsReinUsesLisp
2021-07-22shader: Misc fixesReinUsesLisp
2021-07-22shader: Initial implementation of an ASTReinUsesLisp
2021-07-22shader: Better constant foldingReinUsesLisp
2021-07-22shader: Properly store phi on InstReinUsesLisp
2021-07-22shader: Add pools and rename filesReinUsesLisp
2021-07-22shader: Initial instruction supportReinUsesLisp
2021-07-22shader: SSA and dominanceReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp