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path: root/src/shader_recompiler/backend/spirv/emit_spirv.h
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2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-12emit_spirv, vk_compute_pass: Resolve VS2022 compiler errorsameerj
2021-12-05emit_spirv: Reduce emit_spirv.h include overheadameerj
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05shader_recompiler: Adjust emit_context includesameerj
2021-11-16vulkan: Fix rescaling push constant usageameerj
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
Thanks for everything!
2021-11-16spirv: Implement rescaling patchingReinUsesLisp
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22Move SPIR-V emission functions to their own headerReinUsesLisp
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Add NVN storage buffer fallbacksReinUsesLisp
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
2021-07-22shader: Add coarse derivativesFernandoS27
2021-07-22shader: Implement fine derivates constant propagationFernandoS27
2021-07-22shader: Implement SR_Y_DIRECTIONFernandoS27
2021-07-22shader: Fix memory barriersReinUsesLisp
2021-07-22spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22spirv: Rework storage buffers and shader memoryReinUsesLisp
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22shader: Implement OUTReinUsesLisp
2021-07-22shader: Implement LOP CCReinUsesLisp
2021-07-22shader: Implement SR_THREAD_KILLReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp
2021-07-22shader: Implement SULD and SUSTReinUsesLisp
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Add subgroup masksReinUsesLisp
2021-07-22shader: Implement BAR and fix memory barriersReinUsesLisp
2021-07-22shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp
It may generate better code on some compilers and it's easier to handle.
2021-07-22shader: Address FeedbackFernandoS27
2021-07-22shader: Implement SR_LaneIdFernandoS27
2021-07-22shader: Implement MEMBARFernandoS27
2021-07-22shader: Improve VOTE.VTG stubFernandoS27
2021-07-22shader: Implement ImageGradientFernandoS27
2021-07-22shader,spirv: Implement ImageQueryLod.FernandoS27
2021-07-22shader: Implement FSWZADDameerj
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Implement I2I CCameerj
2021-07-22shader: Implement I2I SATameerj
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp
2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp