Age | Commit message (Expand) | Author |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-03-12 | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors | ameerj |
2021-12-05 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj |
2021-12-05 | shader_recompiler: Adjust emit_context includes | ameerj |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp |
2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp |
2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp |
2021-07-22 | shader: Add coarse derivatives | FernandoS27 |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 |
2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp |
2021-07-22 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Implement OUT | ReinUsesLisp |
2021-07-22 | shader: Implement LOP CC | ReinUsesLisp |
2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj |
2021-07-22 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp |
2021-07-22 | shader: Implement indexed attributes | FernandoS27 |
2021-07-22 | shader: Add subgroup masks | ReinUsesLisp |
2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp |
2021-07-22 | shader: Address Feedback | FernandoS27 |
2021-07-22 | shader: Implement SR_LaneId | FernandoS27 |
2021-07-22 | shader: Implement MEMBAR | FernandoS27 |
2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 |
2021-07-22 | shader: Implement ImageGradient | FernandoS27 |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 |
2021-07-22 | shader: Implement FSWZADD | ameerj |
2021-07-22 | shader: Implement BRX | FernandoS27 |
2021-07-22 | shader: Implement I2I CC | ameerj |
2021-07-22 | shader: Implement I2I SAT | ameerj |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp |
2021-07-22 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp |