Age | Commit message (Collapse) | Author |
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Thanks for everything!
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Fixes OpenGL.
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
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When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
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