Age | Commit message (Expand) | Author |
2021-12-05 | shader_recompiler: Rename backend emit_context files | ameerj |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp |
2021-11-04 | Simply legacy attribute implement | Feng Chen |
2021-10-31 | Support gl_FogFragCoord attribute | vonchenplus |
2021-10-26 | Support gl_BackSecondaryColor attribute | vonchenplus |
2021-10-26 | Support gl_FrontSecondaryColor attribute | vonchenplus |
2021-10-26 | Support gl_BackColor attribute | vonchenplus |
2021-09-08 | Detail adjustment | Feng Chen |
2021-09-08 | Detail adjustment | Feng Chen |
2021-09-07 | Re-implement get unused location | Feng Chen |
2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen |
2021-09-06 | Dynamic get unused location | Feng Chen |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen |
2021-09-03 | Rename parameters | Feng Chen |
2021-09-03 | Fix create GraphicsPipelines crash | Feng Chen |
2021-09-02 | Add input/output location | Feng Chen |
2021-09-01 | Add colorfront and txtcoord support | Feng Chen |
2021-07-22 | shader: Ignore global memory ops on devices lacking int64 support | ameerj |
2021-07-22 | shader: GCC fmt 8.0.0 fixes | lat9nq |
2021-07-22 | spirv: Fix code emission when descriptor aliasing is unsupported | ReinUsesLisp |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
2021-07-22 | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp |
2021-07-22 | spirv: Handle small storage buffer loads on devices with no support | ReinUsesLisp |
2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp |
2021-07-22 | spirv: Fix output generics with components | ReinUsesLisp |
2021-07-22 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp |
2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp |
2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp |
2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp |
2021-07-22 | spirv: Desambiguate descriptor names | ReinUsesLisp |
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp |
2021-07-22 | spirv: Fix ViewportMask | ReinUsesLisp |
2021-07-22 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp |
2021-07-22 | shader: Implement PrimitiveId | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | spirv: Implement image buffers | ReinUsesLisp |
2021-07-22 | spirv: Implement Layer stores | ReinUsesLisp |
2021-07-22 | shader: Implement transform feedbacks and define file format | ReinUsesLisp |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp |