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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-30 03:40:19 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:34 -0400
commit916ca7432474e891864524dcbc6c879d5cdbfb72 (patch)
tree07ff6cc3f9737b20b4e65786f94cabe1dd3b254f /src/shader_recompiler/backend/spirv/emit_context.cpp
parenta7e9756671be5bb99566277709e5becdea774f34 (diff)
opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change.
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 3e8899f534..7c618125e0 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -1320,7 +1320,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
break;
case Stage::Fragment:
for (u32 index = 0; index < 8; ++index) {
- if (!info.stores_frag_color[index]) {
+ if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
continue;
}
frag_color[index] = DefineOutput(*this, F32[4], std::nullopt);