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path: root/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
AgeCommit message (Expand)Author
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-12-29emit_glsl_integer: Use negation work aroundameerj
2021-12-05shader_recompiler: Adjust emit_context includesameerj
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-07-22opengl: Implement LOP.CCameerj
2021-07-22glsl: Better IAdd Overflow CC fixameerj
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22glsl: Fix IADD CCameerj
2021-07-22glsl: Cleanup/Address feedbackameerj
2021-07-22glsl: Remove Signed Integer variablesameerj
2021-07-22glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj
2021-07-22glsl: Rework variable allocator to allow for variable reuseameerj
2021-07-22glsl: minor cleanupameerj
2021-07-22shader_recompiler: GCC fixeslat9nq
2021-07-22glsl: Better Storage access and wip warpsameerj
2021-07-22glsl: Fix integer conversions, implement clamp CCameerj
2021-07-22glsl: Implement IADD CCameerj
2021-07-22glsl: WIP var forward declarationameerj
2021-07-22glsl: Fix bindings, add some CC opsameerj
2021-07-22glsl: remove unused headersameerj
2021-07-22glsl: Add a more robust fp formatterameerj
2021-07-22glsl: Implement more Integer opsameerj
2021-07-22glsl: Implement BF*ameerj
2021-07-22glsl: Implement a few Integer instructionsameerj
2021-07-22glsl: Use std::string_view for Emit function args.ameerj
2021-07-22glsl: Pass IR::Inst& to Emit functionsameerj
2021-07-22glsl: INeg and IAdd negate testsameerj
2021-07-22glsl: Reusable typed variables. IADD32ameerj
2021-07-22glsl: Initial backendameerj