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path: root/src/shader_recompiler/backend/glasm/reg_alloc.cpp
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2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-12-05shader_recompiler: Adjust emit_context includesameerj
2021-07-22glasm: Remove unnecessary value typesReinUsesLisp
2021-07-22glasm: Catch more register leaksReinUsesLisp
Add support for null registers. These are used when an instruction has no usages. This comes handy when an instruction is only used for its CC value, with the caveat of having to invalidate all pseudo-instructions before defining the instruction itself in the register allocator. This commits changes this. Workaround a bug on Nvidia's condition codes conditional execution using branches.
2021-07-22glasm: Do not alias ConditionRef for nowReinUsesLisp
Immediate condition refs where not handled correctly. Just move the value for now.
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
Fixes the identity removal pass.
2021-07-22glasm: Fix aliased bitcasts ref countingReinUsesLisp
2021-07-22glasm: Add Void type to GLASM valuesReinUsesLisp
2021-07-22glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp
2021-07-22glasm: Add conversion instructions to GLASMReinUsesLisp
2021-07-22glasm: Initial GLASM fp64 supportReinUsesLisp
2021-07-22glasm: Make GLASM aware of typesReinUsesLisp
2021-07-22glasm: Implement more logical opsameerj
2021-07-22glasm: Use BitField instead of C bitfieldsReinUsesLisp
2021-07-22glasm: Changes to GLASM register allocator and emit contextReinUsesLisp
2021-07-22glasm: Add GLASM backend infrastructureReinUsesLisp