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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-25 02:22:21 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:33 -0400
commitca05a13c62ad7693f8be924c168e400e8139b0d2 (patch)
tree813638ab0c537089f3493f824707417dd429a48f /src/shader_recompiler/backend/glasm/reg_alloc.cpp
parent9fbfe7d676790dea160368eda6492e8feb6e2f4a (diff)
glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has no usages. This comes handy when an instruction is only used for its CC value, with the caveat of having to invalidate all pseudo-instructions before defining the instruction itself in the register allocator. This commits changes this. Workaround a bug on Nvidia's condition codes conditional execution using branches.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp28
1 files changed, 24 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 707b22247a..c55a833c6d 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -22,11 +22,19 @@ Register RegAlloc::LongDefine(IR::Inst& inst) {
}
Value RegAlloc::Peek(const IR::Value& value) {
- return value.IsImmediate() ? MakeImm(value) : PeekInst(*value.InstRecursive());
+ if (value.IsImmediate()) {
+ return MakeImm(value);
+ } else {
+ return PeekInst(*value.Inst());
+ }
}
Value RegAlloc::Consume(const IR::Value& value) {
- return value.IsImmediate() ? MakeImm(value) : ConsumeInst(*value.InstRecursive());
+ if (value.IsImmediate()) {
+ return MakeImm(value);
+ } else {
+ return ConsumeInst(*value.Inst());
+ }
}
void RegAlloc::Unref(IR::Inst& inst) {
@@ -88,7 +96,14 @@ Value RegAlloc::MakeImm(const IR::Value& value) {
}
Register RegAlloc::Define(IR::Inst& inst, bool is_long) {
- inst.SetDefinition<Id>(Alloc(is_long));
+ if (inst.HasUses()) {
+ inst.SetDefinition<Id>(Alloc(is_long));
+ } else {
+ Id id{};
+ id.is_long.Assign(is_long ? 1 : 0);
+ id.is_null.Assign(1);
+ inst.SetDefinition<Id>(id);
+ }
return Register{PeekInst(inst)};
}
@@ -115,10 +130,12 @@ Id RegAlloc::Alloc(bool is_long) {
num_regs = std::max(num_regs, reg + 1);
use[reg] = true;
Id ret{};
- ret.index.Assign(static_cast<u32>(reg));
+ ret.is_valid.Assign(1);
ret.is_long.Assign(is_long ? 1 : 0);
ret.is_spill.Assign(0);
ret.is_condition_code.Assign(0);
+ ret.is_null.Assign(0);
+ ret.index.Assign(static_cast<u32>(reg));
return ret;
}
}
@@ -126,6 +143,9 @@ Id RegAlloc::Alloc(bool is_long) {
}
void RegAlloc::Free(Id id) {
+ if (id.is_valid == 0) {
+ throw LogicError("Freeing invalid register");
+ }
if (id.is_spill != 0) {
throw NotImplementedException("Free spill");
}