Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-22 | shader: Remove old shader management | ReinUsesLisp | |
2020-12-07 | ast: Improve string concat readability in operator() | Lioncash | |
Provides an in-place format string to make it more pleasant to read. | |||
2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | |
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors. | |||
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-17 | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const ↵ | Lioncash | |
member functions These can also trivially be made const member functions, with the addition of a few consts. | |||
2019-10-17 | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | |
Given all visiting functions never modify the nodes, we can trivially make this a const member function. | |||
2019-10-17 | video_core/shader/ast: Make ExprPrinter members private | Lioncash | |
This member already has an accessor, so there's no need for it to be public. | |||
2019-10-17 | video_core/shader/ast: Make Indent() return a string_view | Lioncash | |
The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating. | |||
2019-10-17 | video_core/shader/ast: Make Indent() private | Lioncash | |
It's never used outside of this class, so we can narrow its scope down. | |||
2019-10-17 | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | |
This can be confusing, given "ident" is generally used as a shorthand for "identifier". | |||
2019-10-17 | video_core/shader/ast: Make use of fmt where applicable | Lioncash | |
Makes a few strings nicer to read and also eliminates a bit of string churn with operator+. | |||
2019-10-05 | video_core/ast: Make ShowCurrentState() take a string_view instead of ↵ | Lioncash | |
std::string Allows the function to be non-allocating in terms of the output string. | |||
2019-10-05 | video_core/ast: Eliminate variable shadowing warnings | Lioncash | |
2019-10-05 | video_core/ast: Replace std::string with a constexpr std::string_view | Lioncash | |
Same behavior, but without the need to heap allocate | |||
2019-10-05 | video_core/ast: Default the move constructor and assignment operator | Lioncash | |
This is behaviorally equivalent and also fixes a bug where some members weren't being moved over. | |||
2019-10-05 | video_core/{ast, expr}: Use std::move where applicable | Lioncash | |
Avoids unnecessary atomic reference count increments and decrements. | |||
2019-10-05 | video_core/ast: Supply const accessors for data where applicable | Lioncash | |
Provides const equivalents of data accessors for use within const contexts. | |||
2019-10-04 | Shader_ir: Address feedback | Fernando Sahmkow | |
2019-10-04 | Shader_Ir: Address Feedback and clang format. | Fernando Sahmkow | |
2019-10-04 | Shader_IR: clean up AST handling and add documentation. | Fernando Sahmkow | |
2019-10-04 | Shader_IR: Correct OutwardMoves for Ifs | Fernando Sahmkow | |
2019-10-04 | Shader_IR: corrections and clang-format | Fernando Sahmkow | |
2019-10-04 | Shader_IR: allow else derivation to be optional. | Fernando Sahmkow | |
2019-10-04 | Shader_IR: mark labels as unused for partial decompile. | Fernando Sahmkow | |
2019-10-04 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵ | Fernando Sahmkow | |
modes. | |||
2019-10-04 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | |
2019-10-04 | shader_ir: Declare Manager and pass it to appropiate programs. | Fernando Sahmkow | |
2019-10-04 | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | |
2019-10-04 | shader_ir: Add basic goto elimination | Fernando Sahmkow | |
2019-10-04 | shader_ir: Initial Decompile Setup | Fernando Sahmkow | |