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author | Lioncash <mathew1800@gmail.com> | 2019-10-05 08:48:15 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-10-05 09:14:27 -0400 |
commit | 6c41d1cd7eadf1030c02d661d7f360b98f4a8943 (patch) | |
tree | 2ab00d25523ddae29e33fc8c81ce8bed62de18c4 /src/video_core/shader/ast.cpp | |
parent | 3c54edae2438bd0dced6c552b42ff2be4eebd6b6 (diff) |
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
Diffstat (limited to 'src/video_core/shader/ast.cpp')
-rw-r--r-- | src/video_core/shader/ast.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/ast.cpp b/src/video_core/shader/ast.cpp index 6eba780252..436d45f4bb 100644 --- a/src/video_core/shader/ast.cpp +++ b/src/video_core/shader/ast.cpp @@ -549,7 +549,7 @@ bool ASTManager::DirectlyRelated(const ASTNode& first, const ASTNode& second) co return min->GetParent() == max->GetParent(); } -void ASTManager::ShowCurrentState(std::string state) { +void ASTManager::ShowCurrentState(std::string_view state) { LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print()); SanityCheck(); } |