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path: root/src/shader_recompiler/frontend/ir/program.h
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2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Add pools and rename filesReinUsesLisp