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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-24 02:41:09 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:39 -0400 |
commit | 7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch) | |
tree | 5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/frontend/ir/program.h | |
parent | 4f052a1f393d45843eabc237e21757be15f20062 (diff) |
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/program.h')
-rw-r--r-- | src/shader_recompiler/frontend/ir/program.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h index 9ede5b48d9..ebcaa8bc2d 100644 --- a/src/shader_recompiler/frontend/ir/program.h +++ b/src/shader_recompiler/frontend/ir/program.h @@ -27,6 +27,7 @@ struct Program { u32 invocations{}; u32 local_memory_size{}; u32 shared_memory_size{}; + bool is_geometry_passthrough{}; }; [[nodiscard]] std::string DumpProgram(const Program& program); |