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path: root/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
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2024-02-15Revert "shader_recompiler: use only ConstOffset for OpImageFetch"Liam
This reverts commit f296a9ce9a1a144d322d54d4628dba6f8a800cb7.
2024-02-05shader_recompiler: use only ConstOffset for OpImageFetchLiam
2024-01-11shader_recompiler: fix Offset operand usage for non-OpImage*GatherLiam
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)mainline-0-1625Ameer J
2023-01-29Merge pull request #9694 from ameerj/txq-mipsliamwhite
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj
2023-01-25shader_recompiler: Remove S32 IR typeameerj
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsameerj
2021-12-29shader: Add integer attribute get optimization passameerj
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
Thanks for everything!
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-07-26emit_spirv_instructions: Add missing header guardLioncash
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
Fixes the identity removal pass.
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Fixup SPIR-V emit header namespacesReinUsesLisp
2021-07-22Move SPIR-V emission functions to their own headerReinUsesLisp