diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-07-08 17:22:31 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:35 -0400 |
commit | 373f75d944473731408d7a72c967d5c4b37af5bb (patch) | |
tree | a6af34845e9cae1429bbd004a36b324bb02f9932 /src/shader_recompiler/backend/spirv/emit_spirv_instructions.h | |
parent | 487057b8d2bd79892423ad3a1b5a96d0407b307a (diff) |
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_instructions.h')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_instructions.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 1181e7b4ff..e3e5b03fed 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -43,6 +43,8 @@ void EmitSetGotoVariable(EmitContext& ctx); void EmitGetGotoVariable(EmitContext& ctx); void EmitSetIndirectBranchVariable(EmitContext& ctx); void EmitGetIndirectBranchVariable(EmitContext& ctx); +void EmitSetLoopSafetyVariable(EmitContext& ctx); +void EmitGetLoopSafetyVariable(EmitContext& ctx); Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); |