Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-15 | shader_recompiler: fix non-const offset for arrayed image types | Liam | |
2024-02-15 | Revert "shader_recompiler: use only ConstOffset for OpImageFetch" | Liam | |
This reverts commit f296a9ce9a1a144d322d54d4628dba6f8a800cb7. | |||
2024-02-05 | shader_recompiler: use only ConstOffset for OpImageFetch | Liam | |
2024-01-11 | shader_recompiler: fix Offset operand usage for non-OpImage*Gather | Liam | |
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | |
2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067)mainline-0-1625 | Ameer J | |
2023-09-14 | shader_recompiler: skip sampler for buffer textures (#11435) | liamwhite | |
2023-09-01 | shader_recompiler: fix emulation of 3D textureGrad | Liam | |
2023-04-08 | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | Wollnashorn | |
ImageGatherSubpixelOffset Should be more efficient and better readable | |||
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | |
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2021-12-05 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | |
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | |||
2021-11-16 | shader, video_core: Fix GCC build errors | ameerj | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | |
Thanks for everything! | |||
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | |
2021-10-17 | emit_spirv_image: Fix depth image implicit lod sample in compute | ameerj | |
Ensures all drivers behave the same way in this case. | |||
2021-07-22 | shader_recompiler, video_core: Resolve clang errors | lat9nq | |
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors | |||
2021-07-22 | shader: Add logging | ReinUsesLisp | |
2021-07-22 | spirv: Fix image and image buffer descriptor index usage | ReinUsesLisp | |
2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp | |
2021-07-22 | spirv: Only add image operands mask when needed | ReinUsesLisp | |
2021-07-22 | spirv: Workaround image unsigned offset bug | ReinUsesLisp | |
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets. | |||
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
2021-07-22 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | |
2021-07-22 | spirv: Fix implicit lod type | ReinUsesLisp | |
2021-07-22 | spirv: Use explicit lods outside of fragment shaders | ReinUsesLisp | |
2021-07-22 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | |
2021-07-22 | spirv: Implement image buffers | ReinUsesLisp | |
2021-07-22 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
2021-07-22 | shader: Address feedback + clang format | lat9nq | |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2021-07-22 | shader: Fix TextureGrad | ReinUsesLisp | |
2021-07-22 | shader: Implement texture buffers | ReinUsesLisp | |
2021-07-22 | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 | |
2021-07-22 | shader: Fix TXD | FernandoS27 | |
2021-07-22 | shader: Address feedback | FernandoS27 | |
2021-07-22 | shader: Implement ImageGradient | FernandoS27 | |
2021-07-22 | shader: Implement TMML partially | FernandoS27 | |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | |
2021-07-22 | shader: Implement TLD | FernandoS27 | |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | |
2021-07-22 | shader: Refactor PTP and other minor changes | ReinUsesLisp | |
2021-07-22 | shader: Add IR opcode for ImageFetch | FernandoS27 | |