diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-23 04:14:35 -0300 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:29 -0400 |
commit | d2e811db2edd3829b344e96ad56ae979bccd28d2 (patch) | |
tree | 14160c4fb0bd1dac9fb604f3a6b4767e3292a0e7 /src/shader_recompiler/backend/spirv/emit_spirv_image.cpp | |
parent | 4ead714910136dded0f404e184603f17b6810291 (diff) |
spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_image.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_image.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 6008980afe..a6cb67b971 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -104,7 +104,7 @@ private: return; } if (offset.IsImmediate()) { - Add(spv::ImageOperandsMask::ConstOffset, ctx.Const(offset.U32())); + Add(spv::ImageOperandsMask::ConstOffset, ctx.SConst(offset.U32())); return; } IR::Inst* const inst{offset.InstRecursive()}; @@ -112,16 +112,16 @@ private: switch (inst->GetOpcode()) { case IR::Opcode::CompositeConstructU32x2: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32())); return; case IR::Opcode::CompositeConstructU32x3: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32())); return; case IR::Opcode::CompositeConstructU32x4: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(), - inst->Arg(3).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(), + inst->Arg(3).U32())); return; default: break; |