Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-19 | shader_recompiler: throw on missing geometry streams in geometry shaders | Liam | |
2023-11-19 | renderer_vulkan: ignore viewport stores on non-supporting drivers | Liam | |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | |
2022-11-27 | Vulkan: update initialization | Liam | |
Co-authored-by: bylaws <bylaws@users.noreply.github.com> | |||
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-01-28 | emit_spirv: Add Xfb execution mode when transform feedback is used | ameerj | |
Fixes Transform Feedback on Vulkan AMD drivers. | |||
2021-12-28 | Empty spaces | Matías Locatti | |
2021-12-28 | Changes to avoid warnings in SSE4.2 optimized SPIR-V | Matías Locatti | |
2021-12-05 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | |
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | |||
2021-07-22 | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | ReinUsesLisp | |
Fix regression on Fire Emblem: Three Houses when using native fp16. | |||
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp | |
2021-07-22 | spirv: Reduce log severity of mismatching denorm rules | ReinUsesLisp | |
2021-07-22 | shader: Add logging | ReinUsesLisp | |
2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
Fixes the identity removal pass. | |||
2021-07-22 | shader_recompiler: GCC fixes | lat9nq | |
Fixes members of unnamed union not being accessible, and one function without a declaration. | |||
2021-07-22 | emit_spirv: Jump to loop body with local variable | ReinUsesLisp | |
Silence unused variable warning | |||
2021-07-22 | emit_spirv: Add missing block in case | ReinUsesLisp | |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | |
2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp | |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | spirv: Do not enable ShaderLayer | ReinUsesLisp | |
This is enabled by an extension instead of the capability. | |||
2021-07-22 | spirv: Enable DemoteToHelperInvocationEXT only when supported | ReinUsesLisp | |
2021-07-22 | spirv: Use OriginLowerLeft when requested | ReinUsesLisp | |
2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
2021-07-22 | shader: Address feedback | FernandoS27 | |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
2021-07-22 | spirv: Implement Layer stores | ReinUsesLisp | |
2021-07-22 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | |
2021-07-22 | shader: Implement early Z tests | ReinUsesLisp | |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
2021-07-22 | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp | |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
2021-07-22 | spirv: Move phi node patching to a separate function | ReinUsesLisp | |
2021-07-22 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | |
2021-07-22 | spirv: Fix forward declarations on phi nodes | ReinUsesLisp | |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2021-07-22 | shader: Implement texture buffers | ReinUsesLisp | |
2021-07-22 | shader: Address Feedback | FernandoS27 | |
2021-07-22 | shader: Implement ViewportIndex | FernandoS27 | |
2021-07-22 | shader: Fix branches to visited virtual blocks | ReinUsesLisp | |