Age | Commit message (Expand) | Author |
2021-12-05 | shader_recompiler: Rename backend emit_context files | ameerj |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp |
2021-11-04 | Simply legacy attribute implement | Feng Chen |
2021-10-31 | Support gl_FogFragCoord attribute | vonchenplus |
2021-10-26 | Support gl_BackSecondaryColor attribute | vonchenplus |
2021-10-26 | Support gl_FrontSecondaryColor attribute | vonchenplus |
2021-10-26 | Support gl_BackColor attribute | vonchenplus |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen |
2021-09-03 | Rename parameters | Feng Chen |
2021-09-01 | Add colorfront and txtcoord support | Feng Chen |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Split profile and runtime info headers | ReinUsesLisp |
2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | spirv: Workaround image unsigned offset bug | ReinUsesLisp |
2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp |
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp |
2021-07-22 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj |
2021-07-22 | spirv: Fix implicit lod type | ReinUsesLisp |
2021-07-22 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp |
2021-07-22 | shader: Implement PrimitiveId | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | spirv: Implement image buffers | ReinUsesLisp |
2021-07-22 | spirv: Implement Layer stores | ReinUsesLisp |
2021-07-22 | shader: Implement transform feedbacks and define file format | ReinUsesLisp |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp |
2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp |
2021-07-22 | shader: Interact texture buffers with buffer cache | ReinUsesLisp |
2021-07-22 | shader: Implement texture buffers | ReinUsesLisp |
2021-07-22 | shader: Implement indexed attributes | FernandoS27 |
2021-07-22 | shader: Add subgroup masks | ReinUsesLisp |
2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp |
2021-07-22 | shader: Address Feedback | FernandoS27 |
2021-07-22 | shader: Implement ViewportIndex | FernandoS27 |
2021-07-22 | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp |
2021-07-22 | shader: Implement ClipDistance | FernandoS27 |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 |
2021-07-22 | shader: Add PointCoord attribute | FernandoS27 |
2021-07-22 | shader: Add PointSize attribute | ameerj |
2021-07-22 | shader: Implement FSWZADD | ameerj |