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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-14 00:40:54 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:31 -0400
commitd54d7de40e7295827b0e4e4026441b53d3fc9569 (patch)
tree29b5074f851292dace7aeb5da7716675544b3735 /src/shader_recompiler/backend/spirv/emit_context.h
parent7ff5851608031baca2adceb9f72e7c75eda9b3a9 (diff)
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_context.h')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 8b000f1ec8..d2b79f6c17 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -296,7 +296,6 @@ private:
void DefineImages(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info);
void DefineGlobalMemoryFunctions(const Info& info);
- void DefineLabels(IR::Program& program);
void DefineInputs(const Info& info);
void DefineOutputs(const IR::Program& program);