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An experimental open-source emulator for the Nintendo Switch from the creators of Citra
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emit_glsl_warp.cpp
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2023-10-22
emit_glsl_warp: Fix shfl_in_bounds conditional
Ameer J
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-12-05
shader_recompiler: Adjust emit_context includes
ameerj
2021-08-31
emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
ameerj
2021-08-31
emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Cleanup/Address feedback
ameerj
2021-07-22
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
glsl: Implement fswzadd
ameerj
and wip nv thread shuffle impl
2021-07-22
glsl: Fix atomic SSBO offsets
ameerj
and implement misc getters
2021-07-22
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-22
glsl: SHFL fix and prefer shift operations over divide in glsl shader
ameerj
2021-07-22
glsl: Use gl_SubGroupInvocationARB
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Implement VOTE
ameerj
2021-07-22
shader_recompiler: GCC fixes
lat9nq
2021-07-22
glsl: Rework Shuffle emit instructions to align with SPIR-V
ameerj
2021-07-22
glsl: Better Storage access and wip warps
ameerj
2021-07-22
glsl: remove unused headers
ameerj
2021-07-22
glsl: Implement derivatives and YDirection
ameerj
plus some other misc additions/changed
2021-07-22
glsl: Initial backend
ameerj