Age | Commit message (Expand) | Author |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj |
2021-12-29 | glsl: Add boolean reference workaround | ameerj |
2021-12-05 | shader_recompiler: Adjust emit_context includes | ameerj |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow |
2021-07-22 | glsl: Add passthrough geometry shader support | ameerj |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
2021-07-22 | glsl: Remove frag color initialization | ameerj |
2021-07-22 | emit_glsl_special: Skip initialization of frag_color0 | ameerj |
2021-07-22 | glsl: Fix output varying initialization when transform feedback is used | ameerj |
2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp |
2021-07-22 | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color | ameerj |
2021-07-22 | glsl: Address rest of feedback | ameerj |
2021-07-22 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | ameerj |
2021-07-22 | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj |
2021-07-22 | glsl: Initial backend | ameerj |