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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-15 00:30:59 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:38 -0400 |
commit | c5dfa0b6308fa0f79b3323204b6c61d38d43ff87 (patch) | |
tree | fcf15e07d23730ebb508023194defea6d5e033da /src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | |
parent | 3b339fbbf65a50ec2ec8baacd175ca7577c3b8bd (diff) |
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_special.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 2155b88029..cfef58d79d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { @@ -42,13 +43,19 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& ctx.Add("{}={};", phi_reg, val_reg); } -void EmitPrologue(EmitContext&) { - // TODO +void EmitPrologue(EmitContext& ctx) { + if (ctx.stage == Stage::VertexA || ctx.stage == Stage::VertexB) { + ctx.Add("gl_Position=vec4(0.0f, 0.0f, 0.0f, 1.0f);"); + // TODO: Properly resolve attribute issues + for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) { + if (!ctx.info.stores_generics[index]) { + ctx.Add("out_attr{}=vec4(0,0,0,1);", index); + } + } + } } -void EmitEpilogue(EmitContext&) { - // TODO -} +void EmitEpilogue(EmitContext&) {} void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); |