diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-04 00:34:53 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:40 -0400 |
commit | 11f04f1022d0820a1fdba38221ecd38f19d86d9e (patch) | |
tree | c30e87d0a66b0100cb3f7b3ad2fb3bd769654a7a /src/shader_recompiler/backend/glsl | |
parent | 55233c2861a72bd777b75bce20c8d4e46c17a72f (diff) |
shader: Ignore global memory ops on devices lacking int64 support
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 6 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp | 34 |
2 files changed, 31 insertions, 9 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 0dcdff1529..e08d2d2eb9 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -378,7 +378,7 @@ void EmitContext::SetupExtensions() { if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) { header += "#extension GL_EXT_texture_shadow_lod : enable\n"; } - if (info.uses_int64) { + if (info.uses_int64 && profile.support_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } if (info.uses_int64_bit_atomics) { @@ -402,7 +402,7 @@ void EmitContext::SetupExtensions() { info.uses_subgroup_shuffles || info.uses_fswzadd) { header += "#extension GL_ARB_shader_ballot : enable\n" "#extension GL_ARB_shader_group_vote : enable\n"; - if (!info.uses_int64) { + if (!info.uses_int64 && profile.support_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } if (profile.support_gl_warp_intrinsics) { @@ -539,7 +539,7 @@ void EmitContext::DefineHelperFunctions() { if (info.uses_atomic_s32_max) { header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}"; } - if (info.uses_global_memory) { + if (info.uses_global_memory && profile.support_int64) { header += DefineGlobalMemoryFunctions(); } if (info.loads_indexed_attributes) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp index daef5fb848..e3957491fb 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp @@ -7,6 +7,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { @@ -38,15 +39,27 @@ void EmitLoadGlobalS16(EmitContext&) { } void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) { - ctx.AddU32("{}=LoadGlobal32({});", inst, address); + if (ctx.profile.support_int64) { + return ctx.AddU32("{}=LoadGlobal32({});", inst, address); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); + ctx.AddU32("{}=0u;", inst); } void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) { - ctx.AddU32x2("{}=LoadGlobal64({});", inst, address); + if (ctx.profile.support_int64) { + return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); + ctx.AddU32x2("{}=uvec2(0);", inst); } void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) { - ctx.AddU32x4("{}=LoadGlobal128({});", inst, address); + if (ctx.profile.support_int64) { + return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); + ctx.AddU32x4("{}=uvec4(0);", inst); } void EmitWriteGlobalU8(EmitContext&) { @@ -66,15 +79,24 @@ void EmitWriteGlobalS16(EmitContext&) { } void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) { - ctx.Add("WriteGlobal32({},{});", address, value); + if (ctx.profile.support_int64) { + return ctx.Add("WriteGlobal32({},{});", address, value); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); } void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) { - ctx.Add("WriteGlobal64({},{});", address, value); + if (ctx.profile.support_int64) { + return ctx.Add("WriteGlobal64({},{});", address, value); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); } void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) { - ctx.Add("WriteGlobal128({},{});", address, value); + if (ctx.profile.support_int64) { + return ctx.Add("WriteGlobal128({},{});", address, value); + } + LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation"); } void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, |