From 11f04f1022d0820a1fdba38221ecd38f19d86d9e Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 4 Jul 2021 00:34:53 -0400
Subject: shader: Ignore global memory ops on devices lacking int64 support

---
 .../backend/glsl/emit_context.cpp                  |  6 ++--
 .../backend/glsl/emit_glsl_memory.cpp              | 34 ++++++++++++++++++----
 2 files changed, 31 insertions(+), 9 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 0dcdff1529..e08d2d2eb9 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -378,7 +378,7 @@ void EmitContext::SetupExtensions() {
     if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
         header += "#extension GL_EXT_texture_shadow_lod : enable\n";
     }
-    if (info.uses_int64) {
+    if (info.uses_int64 && profile.support_int64) {
         header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
     }
     if (info.uses_int64_bit_atomics) {
@@ -402,7 +402,7 @@ void EmitContext::SetupExtensions() {
         info.uses_subgroup_shuffles || info.uses_fswzadd) {
         header += "#extension GL_ARB_shader_ballot : enable\n"
                   "#extension GL_ARB_shader_group_vote : enable\n";
-        if (!info.uses_int64) {
+        if (!info.uses_int64 && profile.support_int64) {
             header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
         }
         if (profile.support_gl_warp_intrinsics) {
@@ -539,7 +539,7 @@ void EmitContext::DefineHelperFunctions() {
     if (info.uses_atomic_s32_max) {
         header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
     }
-    if (info.uses_global_memory) {
+    if (info.uses_global_memory && profile.support_int64) {
         header += DefineGlobalMemoryFunctions();
     }
     if (info.loads_indexed_attributes) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index daef5fb848..e3957491fb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -7,6 +7,7 @@
 #include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
 #include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
 
 namespace Shader::Backend::GLSL {
 namespace {
@@ -38,15 +39,27 @@ void EmitLoadGlobalS16(EmitContext&) {
 }
 
 void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
-    ctx.AddU32("{}=LoadGlobal32({});", inst, address);
+    if (ctx.profile.support_int64) {
+        return ctx.AddU32("{}=LoadGlobal32({});", inst, address);
+    }
+    LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+    ctx.AddU32("{}=0u;", inst);
 }
 
 void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
-    ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
+    if (ctx.profile.support_int64) {
+        return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
+    }
+    LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+    ctx.AddU32x2("{}=uvec2(0);", inst);
 }
 
 void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
-    ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
+    if (ctx.profile.support_int64) {
+        return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
+    }
+    LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
+    ctx.AddU32x4("{}=uvec4(0);", inst);
 }
 
 void EmitWriteGlobalU8(EmitContext&) {
@@ -66,15 +79,24 @@ void EmitWriteGlobalS16(EmitContext&) {
 }
 
 void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
-    ctx.Add("WriteGlobal32({},{});", address, value);
+    if (ctx.profile.support_int64) {
+        return ctx.Add("WriteGlobal32({},{});", address, value);
+    }
+    LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
 }
 
 void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
-    ctx.Add("WriteGlobal64({},{});", address, value);
+    if (ctx.profile.support_int64) {
+        return ctx.Add("WriteGlobal64({},{});", address, value);
+    }
+    LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
 }
 
 void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
-    ctx.Add("WriteGlobal128({},{});", address, value);
+    if (ctx.profile.support_int64) {
+        return ctx.Add("WriteGlobal128({},{});", address, value);
+    }
+    LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
 }
 
 void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
-- 
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