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authorameerj <52414509+ameerj@users.noreply.github.com>2023-02-08 19:34:39 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-02-08 19:34:39 -0500
commit04139cb3edeb4b596e89c98435afd19ed6be85fb (patch)
treea74895a4699918ff0103ea60be70e4e52e9c2cce /src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
parentf6477b91f9abe4ad4b4101f9f80ddb3412462a5d (diff)
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
Diffstat (limited to 'src/shader_recompiler/backend/glsl/glsl_emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 1b006e8116..c3c2281bbc 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (runtime_info.force_early_z) {
header += "layout(early_fragment_tests)in;";
}
- if (info.uses_sample_id) {
- header += "in int gl_SampleID;";
- }
- if (info.stores_sample_mask) {
- header += "out int gl_SampleMask[];";
- }
break;
case Stage::Compute:
stage_name = "cs";