From 04139cb3edeb4b596e89c98435afd19ed6be85fb Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Wed, 8 Feb 2023 19:34:39 -0500
Subject: glsl_emit_context: Remove redeclarations of gl_SampleID and
 gl_SampleMask

These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
---
 src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | 6 ------
 1 file changed, 6 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/glsl_emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 1b006e8116..c3c2281bbc 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         if (runtime_info.force_early_z) {
             header += "layout(early_fragment_tests)in;";
         }
-        if (info.uses_sample_id) {
-            header += "in int gl_SampleID;";
-        }
-        if (info.stores_sample_mask) {
-            header += "out int gl_SampleMask[];";
-        }
         break;
     case Stage::Compute:
         stage_name = "cs";
-- 
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