diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-29 13:27:01 -0400 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:28 +0100 |
commit | f086c82e1f80cae088bb22de9092598dc51979da (patch) | |
tree | 8e055b4397c2dc9288a8fed65daf171488ecadc9 /src/shader_recompiler/backend | |
parent | 2182d2575010a5a85c99c09c6a1c57962242444d (diff) |
gl_graphics_pipeline: Add downscale factor to shader uniforms
Diffstat (limited to 'src/shader_recompiler/backend')
3 files changed, 5 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 807494063d..77ee6dc0e0 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -211,8 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - UNIMPLEMENTED(); - ctx.Add("MOV.F {}.x,1;", inst); + ctx.Add("MOV.F {}.x,program.env[0].x;", inst); } void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 4e6f2c0fe6..7c9ed9159c 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile DefineGenericOutput(index, program.invocations); } } + if (info.uses_rescaling_uniform) { + header += "layout(location=0) uniform float down_factor;"; + } DefineConstantBuffers(bindings); DefineStorageBuffers(bindings); SetupImages(bindings); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index f4ed090e3c..3db3083f9d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,8 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - UNIMPLEMENTED(); - ctx.AddF32("{}=1.0f;", inst); + ctx.AddF32("{}=down_factor;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { |