From f086c82e1f80cae088bb22de9092598dc51979da Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 29 Jul 2021 13:27:01 -0400
Subject: gl_graphics_pipeline: Add downscale factor to shader uniforms

---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 3 +++
 1 file changed, 3 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 4e6f2c0fe6..7c9ed9159c 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
             DefineGenericOutput(index, program.invocations);
         }
     }
+    if (info.uses_rescaling_uniform) {
+        header += "layout(location=0) uniform float down_factor;";
+    }
     DefineConstantBuffers(bindings);
     DefineStorageBuffers(bindings);
     SetupImages(bindings);
-- 
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