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authorriperiperi <rhy3756547@hotmail.com>2021-09-19 13:03:05 +0100
committerGitHub <noreply@github.com>2021-09-19 14:03:05 +0200
commitb0af010247a2bc1d9af1fb1068d4fad0319ad216 (patch)
tree73f1b68c5b6e44bbdde1952e61209f9b12527edc
parent32c09af71a5bebdb711b175627e1e26370275d96 (diff)
Set texture/image bindings in place rather than allocating and passing an array (#2647)
* Remove allocations for texture bindings and state * Rent rather than stackalloc + copy A bit faster.
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs12
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs86
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs36
4 files changed, 95 insertions, 47 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index a0304308..8469f1ae 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -191,7 +191,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
- var textureBindings = new TextureBindingInfo[info.Textures.Count];
+ TextureBindingInfo[] textureBindings = _channel.TextureManager.RentComputeTextureBindings(info.Textures.Count);
for (int index = 0; index < info.Textures.Count; index++)
{
@@ -207,9 +207,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
descriptor.Flags);
}
- _channel.TextureManager.SetComputeTextures(textureBindings);
-
- var imageBindings = new TextureBindingInfo[info.Images.Count];
+ TextureBindingInfo[] imageBindings = _channel.TextureManager.RentComputeImageBindings(info.Images.Count);
for (int index = 0; index < info.Images.Count; index++)
{
@@ -227,8 +225,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
descriptor.Flags);
}
- _channel.TextureManager.SetComputeImages(imageBindings);
-
_channel.TextureManager.CommitComputeBindings();
_channel.BufferManager.CommitComputeBindings();
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index a6953cd2..f429ae90 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -970,14 +970,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (info == null)
{
- _channel.TextureManager.SetGraphicsTextures(stage, Array.Empty<TextureBindingInfo>());
- _channel.TextureManager.SetGraphicsImages(stage, Array.Empty<TextureBindingInfo>());
+ _channel.TextureManager.RentGraphicsTextureBindings(stage, 0);
+ _channel.TextureManager.RentGraphicsImageBindings(stage, 0);
_channel.BufferManager.SetGraphicsStorageBufferBindings(stage, null);
_channel.BufferManager.SetGraphicsUniformBufferBindings(stage, null);
continue;
}
- var textureBindings = new TextureBindingInfo[info.Textures.Count];
+ Span<TextureBindingInfo> textureBindings = _channel.TextureManager.RentGraphicsTextureBindings(stage, info.Textures.Count);
for (int index = 0; index < info.Textures.Count; index++)
{
@@ -993,9 +993,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
descriptor.Flags);
}
- _channel.TextureManager.SetGraphicsTextures(stage, textureBindings);
-
- var imageBindings = new TextureBindingInfo[info.Images.Count];
+ TextureBindingInfo[] imageBindings = _channel.TextureManager.RentGraphicsImageBindings(stage, info.Images.Count);
for (int index = 0; index < info.Images.Count; index++)
{
@@ -1013,8 +1011,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
descriptor.Flags);
}
- _channel.TextureManager.SetGraphicsImages(stage, imageBindings);
-
_channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
_channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 6c48fc0e..597c527d 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -11,6 +11,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
class TextureBindingsManager : IDisposable
{
+ private const int InitialTextureStateSize = 32;
+ private const int InitialImageStateSize = 8;
+
private const int HandleHigh = 16;
private const int HandleMask = (1 << HandleHigh) - 1;
@@ -43,6 +46,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TextureStatePerStage[][] _textureState;
private readonly TextureStatePerStage[][] _imageState;
+ private int[] _textureBindingsCount;
+ private int[] _imageBindingsCount;
+
private int _textureBufferIndex;
private bool _rebind;
@@ -72,6 +78,18 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureState = new TextureStatePerStage[stages][];
_imageState = new TextureStatePerStage[stages][];
+ _textureBindingsCount = new int[stages];
+ _imageBindingsCount = new int[stages];
+
+ for (int stage = 0; stage < stages; stage++)
+ {
+ _textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
+ _imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
+
+ _textureState[stage] = new TextureStatePerStage[InitialTextureStateSize];
+ _imageState[stage] = new TextureStatePerStage[InitialImageStateSize];
+ }
+
_scales = new float[64];
for (int i = 0; i < 64; i++)
@@ -81,25 +99,57 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Binds textures for a given shader stage.
+ /// Rents the texture bindings array for a given stage, so that they can be modified.
/// </summary>
/// <param name="stage">Shader stage number, or 0 for compute shaders</param>
- /// <param name="bindings">Texture bindings</param>
- public void SetTextures(int stage, TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The texture bindings array</returns>
+ public TextureBindingInfo[] RentTextureBindings(int stage, int count)
{
- _textureBindings[stage] = bindings;
- _textureState[stage] = new TextureStatePerStage[bindings.Length];
+ if (count > _textureBindings[stage].Length)
+ {
+ Array.Resize(ref _textureBindings[stage], count);
+ Array.Resize(ref _textureState[stage], count);
+ }
+
+ int toClear = Math.Max(_textureBindingsCount[stage], count);
+ TextureStatePerStage[] state = _textureState[stage];
+
+ for (int i = 0; i < toClear; i++)
+ {
+ state[i] = new TextureStatePerStage();
+ }
+
+ _textureBindingsCount[stage] = count;
+
+ return _textureBindings[stage];
}
/// <summary>
- /// Binds images for a given shader stage.
+ /// Rents the image bindings array for a given stage, so that they can be modified.
/// </summary>
/// <param name="stage">Shader stage number, or 0 for compute shaders</param>
- /// <param name="bindings">Image bindings</param>
- public void SetImages(int stage, TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The image bindings array</returns>
+ public TextureBindingInfo[] RentImageBindings(int stage, int count)
{
- _imageBindings[stage] = bindings;
- _imageState[stage] = new TextureStatePerStage[bindings.Length];
+ if (count > _imageBindings[stage].Length)
+ {
+ Array.Resize(ref _imageBindings[stage], count);
+ Array.Resize(ref _imageState[stage], count);
+ }
+
+ int toClear = Math.Max(_imageBindingsCount[stage], count);
+ TextureStatePerStage[] state = _imageState[stage];
+
+ for (int i = 0; i < toClear; i++)
+ {
+ state[i] = new TextureStatePerStage();
+ }
+
+ _imageBindingsCount[stage] = count;
+
+ return _imageBindings[stage];
}
/// <summary>
@@ -235,7 +285,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (_scaleChanged)
{
- _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindings[stageIndex]?.Length ?? 0, _imageBindings[stageIndex]?.Length ?? 0);
+ _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindingsCount[stageIndex], _imageBindingsCount[stageIndex]);
_scaleChanged = false;
}
@@ -285,7 +335,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="stageIndex">The stage number of the specified shader stage</param>
private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
{
- if (_textureBindings[stageIndex] == null || _textureBindings[stageIndex].Length == 0)
+ int textureCount = _textureBindingsCount[stageIndex];
+ if (textureCount == 0)
{
return;
}
@@ -304,7 +355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
- for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
+ for (int index = 0; index < textureCount; index++)
{
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
@@ -381,21 +432,22 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="stageIndex">The stage number of the specified shader stage</param>
private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
{
- if (_imageBindings[stageIndex] == null)
+ int imageCount = _imageBindingsCount[stageIndex];
+ if (imageCount == 0)
{
return;
}
- if (pool == null && _imageBindings[stageIndex].Length != 0)
+ if (pool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses images, but texture pool was not set.");
return;
}
// Scales for images appear after the texture ones.
- int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
+ int baseScaleIndex = _textureBindingsCount[stageIndex];
- for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
+ for (int index = 0; index < imageCount; index++)
{
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 4db6532b..1d7b8df2 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -43,41 +43,45 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Sets texture bindings on the compute pipeline.
+ /// Rents the texture bindings array of the compute pipeline.
/// </summary>
- /// <param name="bindings">The texture bindings</param>
- public void SetComputeTextures(TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The texture bindings array</returns>
+ public TextureBindingInfo[] RentComputeTextureBindings(int count)
{
- _cpBindingsManager.SetTextures(0, bindings);
+ return _cpBindingsManager.RentTextureBindings(0, count);
}
/// <summary>
- /// Sets texture bindings on the graphics pipeline.
+ /// Rents the texture bindings array for a given stage on the graphics pipeline.
/// </summary>
/// <param name="stage">The index of the shader stage to bind the textures</param>
- /// <param name="bindings">The texture bindings</param>
- public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The texture bindings array</returns>
+ public TextureBindingInfo[] RentGraphicsTextureBindings(int stage, int count)
{
- _gpBindingsManager.SetTextures(stage, bindings);
+ return _gpBindingsManager.RentTextureBindings(stage, count);
}
/// <summary>
- /// Sets image bindings on the compute pipeline.
+ /// Rents the image bindings array of the compute pipeline.
/// </summary>
- /// <param name="bindings">The image bindings</param>
- public void SetComputeImages(TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The image bindings array</returns>
+ public TextureBindingInfo[] RentComputeImageBindings(int count)
{
- _cpBindingsManager.SetImages(0, bindings);
+ return _cpBindingsManager.RentImageBindings(0, count);
}
/// <summary>
- /// Sets image bindings on the graphics pipeline.
+ /// Rents the image bindings array for a given stage on the graphics pipeline.
/// </summary>
/// <param name="stage">The index of the shader stage to bind the images</param>
- /// <param name="bindings">The image bindings</param>
- public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The image bindings array</returns>
+ public TextureBindingInfo[] RentGraphicsImageBindings(int stage, int count)
{
- _gpBindingsManager.SetImages(stage, bindings);
+ return _gpBindingsManager.RentImageBindings(stage, count);
}
/// <summary>