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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs86
1 files changed, 69 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 6c48fc0e..597c527d 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -11,6 +11,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
class TextureBindingsManager : IDisposable
{
+ private const int InitialTextureStateSize = 32;
+ private const int InitialImageStateSize = 8;
+
private const int HandleHigh = 16;
private const int HandleMask = (1 << HandleHigh) - 1;
@@ -43,6 +46,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TextureStatePerStage[][] _textureState;
private readonly TextureStatePerStage[][] _imageState;
+ private int[] _textureBindingsCount;
+ private int[] _imageBindingsCount;
+
private int _textureBufferIndex;
private bool _rebind;
@@ -72,6 +78,18 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureState = new TextureStatePerStage[stages][];
_imageState = new TextureStatePerStage[stages][];
+ _textureBindingsCount = new int[stages];
+ _imageBindingsCount = new int[stages];
+
+ for (int stage = 0; stage < stages; stage++)
+ {
+ _textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
+ _imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
+
+ _textureState[stage] = new TextureStatePerStage[InitialTextureStateSize];
+ _imageState[stage] = new TextureStatePerStage[InitialImageStateSize];
+ }
+
_scales = new float[64];
for (int i = 0; i < 64; i++)
@@ -81,25 +99,57 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Binds textures for a given shader stage.
+ /// Rents the texture bindings array for a given stage, so that they can be modified.
/// </summary>
/// <param name="stage">Shader stage number, or 0 for compute shaders</param>
- /// <param name="bindings">Texture bindings</param>
- public void SetTextures(int stage, TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The texture bindings array</returns>
+ public TextureBindingInfo[] RentTextureBindings(int stage, int count)
{
- _textureBindings[stage] = bindings;
- _textureState[stage] = new TextureStatePerStage[bindings.Length];
+ if (count > _textureBindings[stage].Length)
+ {
+ Array.Resize(ref _textureBindings[stage], count);
+ Array.Resize(ref _textureState[stage], count);
+ }
+
+ int toClear = Math.Max(_textureBindingsCount[stage], count);
+ TextureStatePerStage[] state = _textureState[stage];
+
+ for (int i = 0; i < toClear; i++)
+ {
+ state[i] = new TextureStatePerStage();
+ }
+
+ _textureBindingsCount[stage] = count;
+
+ return _textureBindings[stage];
}
/// <summary>
- /// Binds images for a given shader stage.
+ /// Rents the image bindings array for a given stage, so that they can be modified.
/// </summary>
/// <param name="stage">Shader stage number, or 0 for compute shaders</param>
- /// <param name="bindings">Image bindings</param>
- public void SetImages(int stage, TextureBindingInfo[] bindings)
+ /// <param name="count">The number of bindings needed</param>
+ /// <returns>The image bindings array</returns>
+ public TextureBindingInfo[] RentImageBindings(int stage, int count)
{
- _imageBindings[stage] = bindings;
- _imageState[stage] = new TextureStatePerStage[bindings.Length];
+ if (count > _imageBindings[stage].Length)
+ {
+ Array.Resize(ref _imageBindings[stage], count);
+ Array.Resize(ref _imageState[stage], count);
+ }
+
+ int toClear = Math.Max(_imageBindingsCount[stage], count);
+ TextureStatePerStage[] state = _imageState[stage];
+
+ for (int i = 0; i < toClear; i++)
+ {
+ state[i] = new TextureStatePerStage();
+ }
+
+ _imageBindingsCount[stage] = count;
+
+ return _imageBindings[stage];
}
/// <summary>
@@ -235,7 +285,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (_scaleChanged)
{
- _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindings[stageIndex]?.Length ?? 0, _imageBindings[stageIndex]?.Length ?? 0);
+ _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindingsCount[stageIndex], _imageBindingsCount[stageIndex]);
_scaleChanged = false;
}
@@ -285,7 +335,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="stageIndex">The stage number of the specified shader stage</param>
private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
{
- if (_textureBindings[stageIndex] == null || _textureBindings[stageIndex].Length == 0)
+ int textureCount = _textureBindingsCount[stageIndex];
+ if (textureCount == 0)
{
return;
}
@@ -304,7 +355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
- for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
+ for (int index = 0; index < textureCount; index++)
{
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
@@ -381,21 +432,22 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="stageIndex">The stage number of the specified shader stage</param>
private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
{
- if (_imageBindings[stageIndex] == null)
+ int imageCount = _imageBindingsCount[stageIndex];
+ if (imageCount == 0)
{
return;
}
- if (pool == null && _imageBindings[stageIndex].Length != 0)
+ if (pool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses images, but texture pool was not set.");
return;
}
// Scales for images appear after the texture ones.
- int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
+ int baseScaleIndex = _textureBindingsCount[stageIndex];
- for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
+ for (int index = 0; index < imageCount; index++)
{
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];